The last class was more voice acting which I did for several of the guys in my class, however I still do not like voice.
We had also received my sound recordings for my machinima but every-time I hear it, I just feel that I should do it again. I guess the biggest critic is yourself.
Tuesday, September 25, 2007
3D design class progress
Alright this class was really cool because I got my character into UT2004 and he looks awesome, however he still looks like Frozone from The Incredibles. Now that might seem cool but it is not what I intend for my character. I am confident this is due to the fact that the skinning I did on my character was a rush job because it needed to work first.
I do not have any images of it in-game to show unfortunately because I forgot to bring home the screen cap of my character, however it works and I will be trying to finish all my texturing, modeling, rigging and possibly animations this 2 week break.
I do not have any images of it in-game to show unfortunately because I forgot to bring home the screen cap of my character, however it works and I will be trying to finish all my texturing, modeling, rigging and possibly animations this 2 week break.
Visual Design progress report
In the last class before our 2 week break, Ben asked each half of the class to create a machinima using UT2004. This task was extremely fun but also it was very difficult because we just weren't given enough resources to create what we wanted. Unreal may be a great engine to some but to me it is very frustrating and limited, mainly because it requires so much to do a simple task.
Now I do not have any of the footage we shot to show in this post because it was very big and with a lack of time, however it was a very fun task and was enjoyable.
Now I do not have any of the footage we shot to show in this post because it was very big and with a lack of time, however it was a very fun task and was enjoyable.
Yes I have been away for a while...
Ok now before you bring in a megaphone and create an earth-quake let me explain why this blog has been so lonely lately.
1, I have been constantly trying to finish my flash platform game which luckily for me has been crashing constantly.
2, It's holidays now and yeah you know.
3, Sometimes there are factors in your life that become somewhat distracting; i.e family.
Ok now that I got that over and done with I shall start posting my progress after this post....stay tuned! :D
1, I have been constantly trying to finish my flash platform game which luckily for me has been crashing constantly.
2, It's holidays now and yeah you know.
3, Sometimes there are factors in your life that become somewhat distracting; i.e family.
Ok now that I got that over and done with I shall start posting my progress after this post....stay tuned! :D
Sunday, September 9, 2007
Visual Design progress
Last class we did some more unreal scene manager work, although it was short. After this we worked more on parts of our machinima. I worked on my character texture throughout the class. If you want to see the work I produced see my post below.
I have also finally finished my anamatic which has been weighing on my shoulders for quite some time.
I have also finally finished my anamatic which has been weighing on my shoulders for quite some time.
3D design progress
Wednesday, September 5, 2007
Visual Design progress
Last weeks class was another interesting session because we started to use unreal scene manager which was great fun. I instantly thought of all these great things I can create with it but I am very confident that it will be met with countless problems which most people faced in the class that day. After that however we were given time to work on our machinima projects and I chose to do some work on my character.
Audio Design progress
Ok last class for audio design was a very entertaining one because we were able to use the sound studio to create some voice overs for our machinima characters, although I never got the time to create any for my characters I did however lend my voice to James Buckingham. I played an evil person who wanted to take a thrown for a kingdom I was having trouble pronouncing. It was a very funny day because it is very nerve racking and funny at the same time. After hearing your own voice being played back is somewhat embarrassing I thought because it did not sound very convincing.
3D Design progress
Ok in this class I did a hefty amount of work on my UVWs, in fact I did so much that when 3Ds Max showed its ugly side that I could not save any progress of my UVWs of which I found out the hard way. I almost felt that it was deemed necessary to throw the computer out the window to its timely death. However Christian was generous enough to let me complete it at home and send it to him via email of which I really appreciated. The process of creating UVWs is very tedious and abysmal but it is the only way to create them. here are some images of my progress so far:
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